![final fantasy 7 music final fantasy 7 music](https://www.picclickimg.com/d/l400/pict/154315661553_/Final-Fantasy-VII-Remake-FF-7-Music-Box.jpg)
Midgar is a fascinating city, a kind of blend of steampunk and cyberpunk aesthetics. The original game had fantastic world-building. The best thing about Final Fantasy VII Remake, however, is how it brings back and expands upon classic characters and locations. Now, you don’t have to waste a Materia slot on your weapon in order to use one. Summons call in powerful beings that fight with you for a short while. Also, each character now has a dedicated slot for Summon Materia. It’s like an in-game achievement system, with Materia serving as your trophies. For example, you can earn Materia through a special shop that makes them available when you hit certain milestones. But it’s also seen some nice improvements. It was a great magic system in 1997, and I’m glad that it’s come back in the remake. So when you unlock a new character, you can quickly deck them out in appropriate Materia that you’ve already been empowering. What’s great about this system is that you can swap Materia between characters, but those orbs will keep their progress. After some time, you’ll unlock stronger abilities like Fira. For example, a Fire Materia will only allow a character to use the normal Fire spell at first. Materia is a kind of orb that you can slot into equipment like weapons and armor. If you played the original Final Fantasy VII, you know about Materia. No problem, just post it in this thread and I'll release a new version eventually.Image Credit: Square Enix Magical Materia Hey! One of the songs is missing/messed up/doesn't loop properly/freezes the game! wind.ogg was added into the pack because the game actually uses wind.wav in FF7/music/ for background noise and wind.ogg in FF7/music_ogg/ for actual background music.
Final fantasy 7 music movie#
The Intro of the FF7, the music is actually encoded into the movie file. Interesting note on this, some files are never actually used. I counted the files and there is some that are here that weren't here before, and some that are missing! The file size is actually quite small, coming in at around 180mb. I exported most of the ogg files at quality 8, as the difference between 8 and 10 will not be heard. Because I've worked with music games such as In The Groove for editing music ogg files, this was a fairly simple job.
![final fantasy 7 music final fantasy 7 music](https://i.etsystatic.com/18569872/r/il/4b679b/2348022583/il_fullxfull.2348022583_4vwg.jpg)
This took me a good 20ish hours total time to do. I used Adobe Audition for cutting the music upĪudacity for encoding the music into newer version of OGG format and adding proper metadata. This was my first time playing the game and I wanted a authentic experience. I made this because I was not satisfied with either the recorded MIDI ogg files SquareEnix provided us, or the Remastered music files that FFT made. They have been meticulously edited to loop perfectly in game. This is a set of 94 ogg files that contain nearly flawless recordings of the original PS1 music. exe, which is whaty controls cloud saving and achievements in the first place! All this does is replace the ogg files, it never touches the.
Final fantasy 7 music mod#
Does this mod ruin steam achievements and cloud saving?Ībsolutely not.