- HEROES OF MIGHT AN MAGIC 2 UPDATE
- HEROES OF MIGHT AN MAGIC 2 PATCH
- HEROES OF MIGHT AN MAGIC 2 SOFTWARE
To play into and/or other videos, make sure that all of "*.SMK" files are placed inside "ux0:data/fheroes2/heroes2/anim/" folder. Music files in OGG format (from GoG release of the game) should be placed into the "ux0:data/fheroes2/music/" folder.įheroes2 supports ingame cinematics. Installįheroes2 requires data files from the original Heroes of Might and Magic II.Ĭopy HEROES2.AGG and HEROES2X.AGG (if you own Price of Loyalty expansion) from the original games "DATA" folder into "ux0:data/fheroes2/data" and everything from "MAPS" folder into "ux0:data/fheroes2/maps". I'm keeping this repo just as a playground for new stuff and latest fixes. I've got a HW hacking project on the go and while I've taken loads of pictures, I think I'll probably be writing that up fully retrospectively.PlayStation Vita port of fheroes2 project Vita support was merged into upstream, so fheroes2 release page is probably the best place to get the latest version. You can see my shift in methodology a few times where I mess up the past and present tense and with how some bits have considerably more detail than others.Īs this is my first, I don't know if I'd do it the same way again. I then polished/edited it (rushedly, without too much care) the day after and put it up. I also used the document as a "rubber-duck debugging" aide, writing it for someone unfamiliar to the project. I wanted this doc to record offsets and methodology so I made sure to include that wherever I could.
HEROES OF MIGHT AN MAGIC 2 SOFTWARE
I also went back and recreated some of the screenshots.įrom then on I played with the software for a bit until I "hit a breakthrough", stopped, and wrote the story and took some screenshots, then worked on the software until the next "breakthrough". I made sure the thread I was pulling made sense (and thus I was confident I'd get to the end of this), stopped, and wrote the writeup to that point retrospectively. When I came back a couple of days later, I realised how I was going to proceed, but wanted to write it up.
![heroes of might an magic 2 heroes of might an magic 2](http://mmgames.ru/files/hmm/2/scrn_640x480/000_ru_magicbook.gif)
![heroes of might an magic 2 heroes of might an magic 2](https://raidofgame.com/uploads/posts/2019-08/1567230554_screenshot-4-heroes-of-might-and-magic-2.jpeg)
I started trying to fix it on a Friday evening and gave up after I couldn't get the "abort -> No Operation" thing. I write a lot of technical software docs for a living so I'm no stranger to writing, but this was my first attempt at such an informal writeup. So I threw some poor team's roadmap into disarray, but a little curiosity on my part helped improve our security posture. AD domain controllers) & (b) the same pattern of client-checks was used on a lot of other tools that team built.
HEROES OF MIGHT AN MAGIC 2 PATCH
Ping it over to a friend who works in appsec, they poke it for awhile, and figure out (a) with admin permissions this tool can change the patch schedule of everything (e.g. I wonder if it works for the admin-looking group? Yup.
![heroes of might an magic 2 heroes of might an magic 2](https://www.old-games.com/screenshot/6019-3-heroes-of-might-and-magic.jpg)
So easy enough to just return what it's looking for and change my server's schedules as desired.īut hmm. Take a quick glance at the js, and it's doing AD lookups from my client, via an unofficial AD-REST endpoint everyone used, and then using the result. Only it was behaving like I wasn't authorized to use it (despite being the registered owner of the servers), and I couldn't find any documentation on what groups it wanted me in.
HEROES OF MIGHT AN MAGIC 2 UPDATE
There was an internal web app via which one could modify and change the update / patch schedule for servers. At one point, I managing some servers for a project at a large company.